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Planning for long term development isn’t really worth while. With their propensity to get injured and killed, you may not get many that live that long anyway. This probably means that if they don’t get any skills with a double roll after the first two, then you are likely better off firing them. With only agility access they may also rely on getting doubles to get an effective choice after already getting skills. If that happens to be a +ST Wardancer then even better!ĭeveloping Snotlings comes with some issues though, even getting a single skill on them will double their team value. A low 20k player getting sent off in exchange for any other player may be a useful trade. Their low price also means they are an excellent player to foul with. This can be used either for going for touchdowns, or cause they are rather cheap and expendable, aim them at opposing players. Lastly they also come with Right Stuff, so they can be thrown by the Ogres on the team. Not all of their stats are bad though, they have AG3 meaning that you can use them to handle the ball if you don’t want your lower agility Ogres to do so. It helps negate their slowness somewhat and may also save them from some Blocks if you can then Side Step somewhere that will cause problems. Snotlings also come with Side Step making them even harder to pin down and more useful for marking players. Having Dodge also makes them a bit harder to knock down, especially of the opposing player doesn’t have Block, despite the fact most players will get three dice against them. This means that they can reliably move where they please, especially as they also come with Dodge. Their small size also means that they ignore Tackle Zones when dodging and also get an extra plus one when dodging.
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While their Tackle Zones don’t make dodges harder, they do still force dodges which can often be enough, especially against the lower agility sides. They are in fact the cheapest players in the game. The advantages the Snotlings have are primarily that they are very cheap. They are also fairly slow so can get out manoeuvred. Their small size also means that they can’t make opposing dodges harder as their Tackle Zone doesn’t exert a minus one to the dodge roll. They also have the lowest armour so when they are knocked over they don’t tend to get up again. They are the weakest players in the game and can get beaten up by even Halflings. At first glance they may appear to be rather worthless players to have on your Blood Bowl Team.
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Snotlings have recently been introduced to Blood Bowl after going missing since before the third edition rules back in 1994.
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